Communio is a 3 person cooperative game / art installation designed to combine the socially transformative power of play, and the perceptual manipulative powers of immersive media, to intensify the communal experience between participants. The installation consists of a 5.5’ diameter planetarium dome, upon which interactive graphics are projected. Participants lie down inside the dome and look up at the screen while wearing LED bracelets on each wrist, which are position tracked by a camera. By waving their hands participants are able to manipulate the graphics in order to cooperatively win an action/puzzle game. This is the first version of Communio, completed in May 2006 as my thesis for my Master of Fine Arts work at the Interactive Media Division in the School of Cinematic Arts at the University of Southern California. I plan to continue to refine and develop content for this installation platform. Video: (Still to come...) Processing Web Applet Flickr Photo Sets: 1. Thesis Exhibition 2. Design of Installation and Gameplay 3. Development and Production 4. Fall Semester 2005 Final Presentation 5. Prototype
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